--------------------------------------------------------------- *************************************************************** Map Name: "Box Canyon Hideout" DM level for Quake 2 - Gunslinger mod (thnx to Quintin Stone and the Resurect GS team) by Shon Shaffer "Maric" Files: marics_gs3.zip /marics_gs3.bsp /maricsgs3.txt/Custom texture folder/env Contact: s-shaffer@home.com Version:10-09-00 *************************************************************** --------------------------------------------------------------- Additional Credit* * I have to give the bulk of the credit to the makers of TREAD, its an absolutely great program due to its accessibility and ease of use. * ID Software, of course, for Quake 2. * Quintin Stone - HEAP-BIG-GUNSLININ' thanx for an absolutley great mod http://www.plaetquake.com/gunslinger/ *adn the new GS team at http://www.planetquake.com/resgq2/ * RUST- for the plethora of info provided : http://www.gamedesign.net * Thnx to J and Mox who let me test every map on them =) * The custom textures are not mine so whoever put them in a map file and however they got into my machine is beyond my ability to discern, suffice it to say, they are pretty cool and credit goes to the unknown whoevers'. I've had as many as 1400 bsp maps on my hard drive at once so you can imagine the difficulty in nailing down just who did what out there in the Quake universe. I just don't want the credit due to others =) *GAMEPLAY INFO* Single Player : nah real cowboyzzz only Deathmatch : well, thats what i made it for Cooperative : nope, unless you gang up on some lpb in dm. * SORRY ONLY DM IS SUPPORTED * Difficulty Settings: nope Base System: Celeron 333-not oc'd /64 RAM /Voodoo2 Blackmajic *BUILD INFO* Build Time: 10 hours Utilities Used: *Tread *more Tread *and even more Tread, it has it all. Build Machine(s): same as above Final Compile Machine: " " " QBSP3 : 35 seconds QVIS3 : 2 hours - thought it would never finish QRAD3 : 1 hour Known Bugs: I don't no look for yourself *INSTALLATION* if you got this zip file intact just aim this puppy at your baseq2 folder and let go. *NOTES* This is my third map for the GS style gameplay. This map was made at least 12 months after the first and is seperated by what I hope is time used to better my mapping skills. As with the previous two the r_speeds are a but high but expected in this type of map. You want to snipe and have open semi0-realistic spaces well... This is a very simple layout and should provide reasonably fast gunplay so enjoy OH YEAH please let me know what you think good or bad, i'm not overly sensitive either just go easy with the harsh language, remember we live in a "society". *COPYRIGHT/PERMISSIONS* "Marics_gs3 & Box Canyon Hideout" is Copyright (c) 1999 by Shon M. Shaffer Quake 2 is Copyright (c) 1997 by ID Software Inc. All rights reserved. The Quake 2 logo and likenesses are trademarks of ID Software Inc. All artwork including 3D models, textures, and skins is the exclusive property of ID software. You may distribute this map on the internet, on a network or other electronic medium where it can be obtained for FREE, i strongly urge you to pass along this text file so that folks can see the time i put into typing it. That said just don't put it on any Cd for distribution without first informing me at s-shaffer@home.com Please don't use this map as a base for building other maps likewise : You may NOT convert this .bsp file into a .map file or reverse engineer it in any way. If you get this far, you know, i really don't care what you do with the map as long as you have fun with it and don't claim it as your own if your not me of course. NOT that i think that it is good enough for others to want to claim anyhow. Thanx : Maric "Stand and be true" from the Gunslinger series by Steven King - read them they deserve your time.