--------------------------------------------------------------- *************************************************************** Map Name: "LightSpeed" marics47 DM level for Quake 2 by Shon Shaffer "Maric" Files: marics47.zip /marics47.bsp /marics47.txt/env folder/and loads of new textures Contact: s-shaffer@home.com Version:7-04-01 *************************************************************** --------------------------------------------------------------- Additional Credit* * I have to give the bulk of the credit to the makers of TREAD, its an absolutely great program due to its accessibility and ease of use. * ID Software, of course, for Quake 2. * RUST- for the plethora of info provided : http://www.gamedesign.net * All of the textures were made by Mr. Clean his site is www.planetquake.com/mrclean * The sounds for the most part also came from various and sundry q2 sites, offered freely for use * Gotta say "huge thanx" to these fine folks that have made their hard work freely available for us lowly mappers to use. * The sky env is called stars, it has been renamed to stars_3 to avoid file name conflicts. * Textures from Musashi @ www.planetquake.com/musashi * More textures from Mr Clean @ www.planetquake.com/mrclean * Even more textures frm HFX @ http://planetquake.com/hfx/ * Lastly, I made the speeding stars texture for this map *** *GAMEPLAY INFO* Single Player : nah Deathmatch : well, thats what i made it for Cooperative : nope, unless you gang up on some lpb in dm. Difficulty Settings: nope Base System: P3 1 gig Annihilator Pro 1 Player load : This is meant for 1 v 1 but 4-6 ffa could be fun too (just mindless fun at that) *BUILD INFO* Build Time: 15 hours Utilities Used: *Tread *more Tread *and even more Tread, it has it all. Build Machine(s): same as above Final Compile Machine: " " " QBSP3 : 17 secs. QVIS3 : 43 secs. QRAD3 : 293 secs. Known Bugs: most liklely *notes The idea for this is certainly not new. UT and another game whos name i have forgotten have this kind of "ship flying through space" thing going. I just wanted to see what I could do with the idea in Q2. I am happy with the stars thing but the tight flat layout may not play all the well. After all this is just meant to be a gimmick map anyway. *INSTALLATION* if you got this zip file intact just aim this puppy at your quake2 folder and let 'er rip. *COPYRIGHT/PERMISSIONS* "Marics47 LightSpeed" is Copyright (c) 2001 by Shon M. Shaffer Quake 2 is Copyright (c) 1997 by ID Software Inc. All rights reserved. The Quake 2 logo and likenesses are trademarks of ID Software Inc. All artwork including 3D models, textures, and skins is the exclusive property of ID software. **Please read the "legal" doc. included in the Dawn of Darkness (dod) texture folder You may distribute this map on the internet, on a network or other electronic medium where it can be obtained for FREE, i strongly urge you to pass along this text file so that folks can see the time i put into typing it. That said just don't put it on any Cd for distribution without first informing me at s-shaffer@home.com Please don't use this map as a base for building other maps likewise : You may NOT convert this .bsp file into a .map file or reverse engineer it in any way. If you get this far, you know, i really don't care what you do with the map as long as you have fun with it and don't claim it as your own if your not me of course. NOT that i think that it is good enough for others to want to claim anyhow. Thanx : Maric