--------------------------------------------------------------- *************************************************************** Map Name: "Broken Tranquility" DM level for Quake 2 by Shon Shaffer "Maric" Files: marics13.zip /marics13.bsp /marics13.txt/env folder Contact: s-shaffer@home.com Version:1-17-00 *************************************************************** --------------------------------------------------------------- Additional Credit* * I have to give the bulk of the credit to the makers of TREAD, its an absolutely great program due to its accessibility and ease of use. * ID Software, of course, for Quake 2. * RUST- for the plethora of info provided : http://www.gamedesign.net * Thnx to Havok who lets me test every map on him =) oh yeah and my nephew "Mox" and my pals in clan LOF, T-bond in particular gives the type of critism and advice that is needed and rare (he is very honest). * Huge thanx go to these guys whos map "JumpBeach" and freely shared info about how to make the jump pads work and made their use for me possible : Monsto Brukes, MrHyde, Scampie : http://tarot.telefragged.com/ryo i can't thank them enough. * The awsome env is called "stars" and i wish i knew where it came from *GAMEPLAY INFO* Single Player : nah Deathmatch : well, thats what i made it for Cooperative : nope, unless you gang up on some lpb in dm. Difficulty Settings: nope Base System: Celeron 333-not oc'd /128 RAM /Voodoo2 Blackmajic Player load : ARGH-COUGH-BLEHHH !!! (i hate this catagory) i like 1 on 1 but 4-5 ffa seems to be about right it boils down to personal opinion andthats why i usually don't bother with recommending a number. * i am no good at makin bot routes, the erasers i use don't like the jump pads anyway but if you (read whoever) can make and send me a good one i'd be indebted =) * *BUILD INFO* Build Time: 18 hours Utilities Used: *Tread *more Tread *and even more Tread, it has it all. Build Machine(s): same as above Final Compile Machine: " " " QBSP3 : 28 secs QVIS3 : 55 mins. QRAD3 : 40 mins. Known Bugs: Most likely, a couple "hom's" i can't seem to get rid of (try and find em' =) *INSTALLATION* if you got this zip file intact just aim this puppy at your baseq2 folder and let go. *NOTES* No arguments from me, the brush usage in this map are excessive but there seems to be no other way to get the nice curves. I was supprised that the speeds in the map were well within reason sans a couple localized "hot spots". What i really wanted to do with this one is make an "attractive" map with the original Q2 textures, though i always have preffered the custom textures that are "out-there". I did resort to a custom env, i can't bring myself to putting an orange sky in one of my maps "sigh" , i just don't like orange that much. No quad, sorry, this map just didn't seem to call for it OH YEAH please let me know what you think good or bad, i'm not overly sensitive either just go easy with the harsh language, remember we live in a "society". The two servers running this and my other maps are as follows : The Necromancers Lair @ 24.3.60.209 Backshooters Rail Lair @ 24.6.131.209 A few are at one of my clans WoD server at 24.113.104.178 You will need to install the WoD mod to benefit the most in there. Say "hey" to all the LOF members but take it easy on them they are all Old Farts. Please drop by and look for either Maric or Havok *COPYRIGHT/PERMISSIONS* "Marics13 & Broken Tranquility " is Copyright (c) 1999 by Shon M. Shaffer Quake 2 is Copyright (c) 1997 by ID Software Inc. All rights reserved. The Quake 2 logo and likenesses are trademarks of ID Software Inc. All artwork including 3D models, textures, and skins is the exclusive property of ID software. You may distribute this map on the internet, on a network or other electronic medium where it can be obtained for FREE, i strongly urge you to pass along this text file so that folks can see the time i put into typing it. That said just don't put it on any Cd for distribution without first informing me at s-shaffer@home.com Please don't use this map as a base for building other maps likewise : You may NOT convert this .bsp file into a .map file or reverse engineer it in any way. If you get this far, you know, i really don't care what you do with the map as long as you have fun with it and don't claim it as your own if your not me of course. NOT that i think that it is good enough for others to want to claim anyhow. Thanx : Maric Oh Yeah [LOF] rocks baby!!!!!!!!!