===================================================================== Title : BRUTAL OBLIVION Game : Quake 2 Date : 09/02/2000 Filename : brutalo.bsp Author : Chris "Musashi" Walker Email Address : musashi@planetquake.com Home Page : http://planetquake.com/musashi Description : A vicious space/void deathmatch level, ideal for 1-on-1 play. Player Load : 2 - 4 Spawn points : 5 Intsructions : Extract to your Quake2\baseq2 directory, using folder names. Thanks : The obligatory but heartfelt thanks to id Software for Quake. Kai for being a moving target during beta-testing ;) ===================================================================== * Play Information * Single Player : No Cooperative : No Deathmatch : Yes Difficulty Settings : No New Sounds : No New Textures : Yes New Sky: : Yes New Music : No Demos Replaced : No ===================================================================== * Construction * Base : New level from scratch Editor(s) used : QERadiant (b147), Wally, Paint Shop Pro Known Bugs : None Build Time : About 20 hours (incl. textures) Compile Time : About 90 minutes Compilers used : qbsp3 and qvis3 (v1.02) by Geoffrey DeWan ArghRad (v2.01) by Tim Wright ===================================================================== * Comments * Shoot the light on the underside of the railgun platform to activate the RG trap :) ===================================================================== * Copyright stuff * This is may only be redistributed free of charge and unaltered with this text file and all accompanying custom files (sky and textures) included. This level may not be altered in ANY way and may not be used as a base for other levels. You must obtain my permission before including this level on any sort of CD compilation. Feel free to use the new textures and sky if you want - just let me know. The sky especially took *ages*, so I'd hate to see it go to waste ;) Thanks.