--------------------------------------------------------------- *************************************************************** Map Name: "Get Fragged" DM level for Quake 2 by David Baer "BioMekAniX" Files: bio1.zip / bio1.bsp / bio1.txt/ 6 new textures Contact: davebaer@bellsouth.net *************************************************************** --------------------------------------------------------------- Additional Credit* * QERadiant * ID Software, of course, for Quake 2. * RUST- for the plethora of info provided : http://www.gamedesign.net * My buds in PSC and at Backshooters for their support. Especially SVEN who thinks I'm a mapping noobie. Your words are my inspiration. =P *** *GAMEPLAY INFO* Deathmatch Level for QUAKEII Base System: PENTIUM III @ 500 MHz / 392 Megs PC-100 SDRAM / 64 MB ATI RADEON DDR / 17inch AOC SVGA Monitor Player load : Likely to hold a full server at maxclients 10. 6 spawn pads make for plenty of entry points. *BUILD INFO* Build Time: Lost count but I'm sure it's somewhere around 24 hours. (I know. Doesn't look like it, huh?) =P Utilities Used: QERadiant 1.0 Build 147 Wally Texture Editor Photoshop 6.0 Custom textures: YES - 6 *backshooters.wal *biomekanix.wal *ems.wal *goth.wal *ihm.wal *psc.wal QBSP3 : 7 secs. QVIS3 : 273 secs. QRAD3 : 573 secs. Known Bugs: Hmmmm... *INSTALLATION* Just extract to your QUAKE2 folder, it should put everything where it belongs. *NOTES* My first real attempt at a good sized deatmatch map. It came out a bit larger than expected but hey... I like them big. Since I'm very new to map making I claim no responsibility for any lameness you may encounter while playing it. Because you might suck on this map is no fault of mine. *COPYRIGHT/PERMISSIONS* "Bio1 Get Fragged" is Copyright (c) 2001 by David Baer aka "BioMekAniX" Quake 2 is Copyright (c) 1997 by id Software Inc. All rights reserved. The Quake 2 logo and likenesses are trademarks of id Software Inc. Most artwork including 3D models, textures, and skins is the exclusive property of id software. Other artwork existing as custom textures are property of David Baer. You may distribute this map on the internet, on a network or other electronic medium where it can be obtained for FREE, as long as this text file is included with it. Don't put it on any Cd for distribution without first informing me at davebaer@bellsouth.net Please don't use this map as a base for building other maps likewise : You may NOT convert this .bsp file into a .map file or reverse engineer it in any way. Thanks... BioMekAnix